Wednesday, 15 June 2011

Final Photo

This is my final photo of my 3D printed model. I tried to get it as transparent as possible without it getting too fragile. I lit up the bottom  of the model so that the light could pass through and give a glowing effect and also really emphasize the smaller ball inside. If you look closely you can see patterns on the outside which give the model a funny texture.

Render of Three models

This is my render which shows my final model and two others. I gave the final model a glossy wood texture and the one on the left a glass texture so that you could see the ball better. The one on the right I gave another glass texture to give some reflection and a sense of delicacy.

Final Chosen model and initial render

 This is the model I have chosen for my final and just an initial render I did, giving it a wood material because I liked the idea of a robust, sturdy material for it. The material is likely to change though to a better looking wood texture.

Development




I have been using a series of stretches, bending and twisting to develop a shape I am happy with. The last model is the one I have chosen for my final because it is much more interesting than my initial model, it is a lot more complex than it was and still retains the intial concept of the ball in the center.

More Precedent Images and sketches





With my precedents I wanted a pattern that was very organic and sort of abstract so I tried using patterns off animals and leaf patterns. I still wanted to keep the ball concept because I liked the idea of having a smaller ball inside of a larger one as you can see from my sketches.

Sunday, 8 May 2011

Profile

This is my profile which I created on Illustrator which is based around my solidworks model and all of these pieces will fit together.

3DS max model and textures

This is my 3DS max model from which I created my design:



The textures and materials I used for my revised render were as follows:


I wanted to make my model look like some kind of treasure that you would find on the beach, hence the gold texture.

Final laser cut model


This is my Final model which I ended up connecting together with thread which actually looked very nice.

Sketch Models






Here are six of my Sketch models that really influenced my final idea:

Sunday, 1 May 2011

Render



Here is my rendered image of the model I will be using to create my profile from.

Sunday, 10 April 2011

Precedent Images



In these images I like how they are layered and how they are sphere shaped. I might incorporate these features into my design.

Project 2

Thursday, 24 March 2011

Final render

So for my material I decided to use this picture:
I reduced the size of the image and repeated it all over the object to give it a sort of spotted texture. I used the same image to give it more depth by making the surface bumpy and then offsetting the material to really emphasize that it had a bumpy surface.
Because it looks like a flower I decided to make some dirt and then apply some hair to the dirt which made it look like grass. I used this image for the dirt:
I then added a background to really give the effect that it was a flower in the middle of a field tucked away in the grass almost hidden from view.this was the image:
This is what the final render of just the model looks like:

And this is what the final render looks like with all of the iterations:

Overall I'm happy with how it has turned out, I like the way that some of the other models rest in the ground and look like smaller flowers and how some models look as if they're birds flying in the sky.

Final Iteration

So this is the final iteration I have chosen to make into my final model for rendering. It matches my three words, It is round, parts of it are repetitive, and it has a very organic, free flowing form. It looks a lot like a flower aswell so I might incorporate a flower material onto the object.

Iterations



These are my 81 Iterations I made using my intial model. I used a series of twists and symmetry to get a lot of the shapes. I tried to keep my objects very organic and smooth which is evident in the images above. All of my iterations relate back to the three words that I chose which were Repetition, Round and Organic.

Here are some of the iterations I picked out as being some of my main models that I branched off and created new models from these:



Solid works model

Here is the final model I managed to create in Solid works. It matches my three words, it is round, repetitive and also fairly organic. I will now take this model to 3DS Max and create 81 iterations.

Wednesday, 23 March 2011

Initial Picture and 3 words

So this is the picture I am going to use to make my object. I like it because it has a lot of curves and layers, but it also repeats it's shape throughout the image.
My three words for this are:
                                      Organic- because it has no straight lines and looks as if it is free to move around.
                                      Repetition- because the shape repeats itself
                                      Round- because the shapes are round.

I like this picture because a flower is very organic and is generally round which incorporates my three words. I might use this concept in my iterations.


Here are a couple of sketches I did in my notebook. These are a few initial ideas I was having about my designs, but I will probably change them: